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[  Also see:  Wireless Tutorials   Bluetooth Tutorial   BREW   J2ME   Java   Symbian OS   SyncML  ]

 

Wireless Gadget Tutorials

Wireless handheld gadgets articles Welcome to our new, and still growing, roundup of introductory info, FAQs, tutorials, tips and techniques for PDAs, handheld devices and other wireless gadgets.




 
DevX From Palm OS to Symbian OS: Making the Switch Thinking about switching from Palm OS to Symbian OS? The proliferation of smartphones has made it necessary to build many wireless applications from the operating system on up and Symbian OS seems to have this market cornered. This two-part series outlines the differences between developing for Palm OS and for Symbian OS. So if you do decide to switch, you'll know what to expect.
IBM Designing a Palm user interface, Part 1 This first tutorial of the Palm OS series goes into the entire build cycle of a complete application. Get build environment tips here, too, and in the end you'll be prepped for the next tutorial on advanced Palm OS programming.

Designing a Palm user interface: Part 2 This article concludes the discussion of specific implementation issues that software developers and interaction designers need to consider as they port applications from a Windows to a Palm OS environment. These lessons focus on unique user interactions, display space constraints, and limitations in integrated assistance in the Palm OS application interface.

Java Developers Journal (JDJ) Getting Started with Java on PDAs (2/02) PDAs are becoming a permanent fixture in the everyday lives of consumers and business people. There's no question that we have Palm to thank for bringing us a small, pen-based, easy-to-use organizer to help keep our busy lives on track. At the same time, Microsoft has been trying to hit one out of the park for years with its Windows CE operating system running on a variety of handheld devices.
Microsoft Introduction to MAPI in Pocket PC 2002 C++ Applications Because the Pocket PC 2002 SDK removes the MsgStore APIs, applications based on Pocket PC 2002 must now use MAPI to interact with the user’s e-mail subsystem. This can be quite daunting at first but don’t despair, help has arrived! This article deals with the basic operation of MAPI (initializing the API and sending mail).
Sun J2ME FAQ What is the Java 2 Platform, Micro Edition? What is a J2ME Configuration? What is a Profile? Do Optional Packages still exist? How do Profiles get defined? Is KVM the virtual machine upon which all of the J2ME technology is based? What happens to PersonalJava and EmbeddedJava technologies? Is there a user interface model for the J2ME technology? How will the J2ME technology be made available?

Wireless Software Design Techniques What every wireless software developer should know (5/02) Developing applications for devices with limited resources requires skillful developers who are willing to learn and understand how the wireless environment operates, and able to make intelligent decisions regarding software architecture and performance issues. The purpose of this article is to enlighten you about concerns you should keep in mind when developing J2ME applications.

J2ME for Home Appliances and Consumer Electronic Devices (1/03) Describes the CDC, related profiles, and how to develop applications for consumer and embedded devices.
Symbian Symbian OS: supporting packet-switched networks The introduction of packet-switched 2.5G and 3G networks, which bring with them the promise of always-connected devices, has built up a great deal of expectation. This paper examines the opportunities for new revenue streams in packet-switched wireless networks and the key role played by Symbian OS phones in driving this market.

Symbian OS reference designs Symbian OS is designed for optimal flexibility, giving mobile phone manufacturers broad scope for differentiation and innovation in user interfaces, hardware designs and connectivity. Read more on how flexibility of UI system was one of the very earliest design goals of Symbian OS.

Symbian OS phones Mobile phones are highly personal and varied. Products available today, such as the Ericsson R380 Smartphone and the Nokia 9210 Communicator show the diversity of mobile phones that can be created with Symbian OS. Check out the full list.

Wireless Dev Net Network Programming with J2ME Wireless Devices The wireless devices such as cell phones and two-way pagers keep their owners connected to the outside world at anytime from anywhere. They offer great connectivity that other types of devices couldn’t offer. Application development for these wireless devices is going to be in great demand for the next couple years. Network programming plays an important role in wireless application development to take advantage of the connectivity these devices have to offer...